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A printmaker working beside a press and laptop

Issue 01 / Practical systems for useful work

Make the working version.

Tuxemado is an IT course workshop for people who want to move from a rough brief to a tested digital artifact—without treating learning like a conveyor belt.

CURRENT EDITIONInterface foundations for people who buildOpen the course broadsheet PRINTED IN PRACTICE

Course broadsheet / active editions

Three ways to put a digital system on the table.

Choose an edition by the kind of work you want to make. Each route shares a build-review-revise rhythm but starts from a different material.

Keyboard, paper, ink roller and blue blocks on a workbench

Edition 01 / open now

Web page systems

Plan a small responsive site, shape its content hierarchy, write semantic HTML, and use CSS and JavaScript with care. The emphasis is on decisions you can explain and a version you can test in a browser.

FormatGuided builds
Working matterHTML · CSS · JS
End matterTestable site draft
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Hands arranging cards and cables beside a laptop with code

Edition 02 / open now

Data stories

Turn a small, well-understood dataset into a legible account. You will clean a source, state its limits, make a chart that carries a clear question, and publish the methods alongside the result.

FormatResearch sprints
Working matterCSV · sheets · charts
End matterAnnotated data note
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A blue ink roller beside a keyboard and computer code

Edition 03 / open now

Small automations

Map a repetitive task before attempting to automate it. Build a modest script, keep a human checkpoint, and document how inputs, outputs, errors and revisions should be handled.

FormatProcess workshops
Working matterLogic · scripts · APIs
End matterDocumented helper
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Prerequisites / print run

Bring a question, not a perfect résumé.

You do not need a polished technical background. You do need reliable access to a laptop, time for short between-session work, and a willingness to show a draft before it feels finished.

Blue folded forms and an orange clamp on paper with red paint
01

A real starting point

A page, process, dataset, idea, or recurring task you can examine. Personal and hypothetical examples are welcome when they contain enough detail to work with.

02

Everyday browser comfort

Opening files, using tabs, copying text, and naming folders is enough to begin. We introduce specialist tools when they become useful rather than making tool fluency an entrance requirement.

03

Notes on the decisions

Keep a small record of what you tried, why you chose it, and what changed. That record is part of the work: it makes a revision possible, not merely a correction.

Build-press stations

The floor is arranged for making choices visible.

Workshop group assembling a small electronic object together
Station A

Brief & frame

Find the task inside the request. Name the user, the constraint, the boundary and the smallest useful outcome.

Designer placing geometric print elements on a wall
Station B

Compose

Arrange structure, copy and interface elements into a readable first pass.

Station C

Test aloud

Put a task in another person’s hands. Observe before defending the draft.

Station D

Revise the proof

Turn what you noticed into a bounded next move. A useful revision is specific enough to verify.

A letterpress workshop at dusk with a blue press
Station E

Publish notes

Make the method legible alongside the outcome.

Tool-drawer selector

Pick a tool for the job in front of you.

Tools are introduced as working instruments, not badges. Select a drawer to see the kinds of questions it helps you ask.

Person holding a laptop and paper cards against an ultramarine wall

Drawer 01

Markup

Use HTML to describe what a page means before making it look a certain way. The drawer opens questions about headings, controls, sequence, language and what a browser can understand.

  • Semantic structure
  • Accessible labels
  • Content order

Patch-note wall

Change notes belong beside the work.

At Tuxemado, a patch note is a small public record: what changed, what prompted it, and what still needs watching. It makes a draft easier to hand forward.

See the revision loop
Patch 04

Made the first action obvious.

Moved the task start above the long explanation after a reader paused at the heading.

Patch 08

Reduced the input burden.

Replaced a free-text field with a short choice where the possibilities were already known.

Patch 11

Kept the exception.

Added a visible manual path rather than pretending every case belongs in the automation.

People gathered around a long table in a print studio
A designer reviewing a geometric print composition

Layout critique studio

Critique is a way to see, not a verdict to receive.

We look at a version with the work in front of us. First, describe what is there. Then ask what a person can do, infer or miss. Only then do we propose a next experiment. It is a method for extending a draft, not scoring a person.

DescribeInterpretTry again

Project issue archive

Past prompts, kept as working references.

These are fictional course briefs, not case studies or promised outcomes. Use them as a way to see the scale and texture of an edition.

Revision loop

Choose where your version needs pressure.

Revision does not always mean more polish. Sometimes it means less scope, a clearer source, an unglamorous manual check, or an explanation moved closer to the decision.

FOCUS / PURPOSE

Can you state the job in one sentence?

If the job is blurry, more features will not rescue it. Name who needs what, in which situation, and what a successful handoff looks like. Then remove anything that pulls attention away from that job.

Frequently asked questions

Before you step into the workshop.

These answers explain our approach, not a guarantee of any particular result.

No. The editions begin with the problem, the materials and the decisions around them, rather than assuming you already know a programming language. Familiarity with everyday computer tasks helps, but it is not a test. You will be asked to work patiently, save versions clearly, and describe what you notice when something does not behave as expected.

It is our way of organizing learning around drafts, tools and editorial judgment. A press does not make every object identical; it creates conditions for careful, repeatable work. In a Tuxemado edition, you make a small artifact, put its assumptions in view, test it with a real task where possible, and record a useful revision rather than chasing a performance score.

You will work toward a small, testable version and document how it was made, but the final decision to publish is yours. Some work needs another round, permission from a collaborator, a better source, or a security review before it belongs in public. We value a well-scoped draft with clear limitations more than a rushed object presented as finished.

Start with the material that is already creating friction. Choose Web page systems when people need to find, read or act on information. Choose Data stories when the question is hidden inside a small collection of records. Choose Small automations when a repeated sequence is consuming attention. If your situation crosses all three, write to us with the smallest concrete example and we can help you frame it.

Submission-desk contact

Send the rough note.

Tell us which edition you are considering and what you hope to make or understand. This browser-only form does not send information to a server; it simply confirms that your note is ready to copy into your own email.

General enquiries
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